April 28, 2008

Still working on SCF

Yes, I know it has been a while since the last update of Special Cube Force. But now I have 2 weeks vacation, so I'll work on it again. In fact, I released a new update of the platformer, it includes an enemy update, 'cause they were not really included before.

There is also a NPC who tells you how to neutralize the enemies, in this case, jumping on them will do the trick.

I'm currently working on a system for moving NPC's, both hostile as friendly. When this is done I can start working on things like quests. Think of helping a cube to the other side without getting him killed by enemies and stuff like that. Also think of cource, about normal moving enemies, the current ones only stand there waiting to get 'neutralized'. They will respawn after something like 1 minute though, so the current system is finished.

April 4, 2008

Enemies


Yes, the enemy cube type will be added soon. Actually, there are allready 3 of them added in the world. But as they're allready killed, you won't see them (of cource, in a new system they will eventually respawn. But for now, you don't have to worry).

The enemies will look simple, just like the rest of the game. They will be red (because enemies are always red, that's a rule), and they don't smile like other cubes.

Touching them will hurt you, let you lose all recent collected points and respawn again, just like the plasma.

About the new online engine: It's not finished yet. The players still seem to jump to random directions, so I need to fix that before I build it into Special Cube force.
Sure I'll figure it out, but it can be very frustrating if things don't work the way you want them to.

Still no problem, 'cause the current system works well for the current amount of people online.