I just build in a level system. You collect the blue tokens as usual, but now your level is calculated too. The level of a player is visible behind his/her name. At the moment you don't realy do anything with it, but it helps to indicate how good a certain player is. I'm also working on userbars that indicate your current level, for example.
Also, there are now moving enemies available. Probably a bit more difficult than the idle ones :)
Currently working on the expansion of the level. I'm making the world higher, because it is way too flat right now.
January 24, 2009
Experience to level
December 29, 2008
Next...
I'm thinking about uploading the new version soon, though I seem to have a little problem. All the things I actually wanted to change are, in fact, not changed at all. And on the other hand: Most things that I didn't really needed to change are adjusted a bit. The result is quite good by the way, even though a player won't see much of a difference between the current and previous version, that doesn't mean there aren't any: The interface and HUD are slightly changed, and I really think it looks (at least a bit) better. I also reorganised some things what makes it easier for me to update SCF in the future. As you could have guessed, the data transmission system is not updated yet because I am still experiencing problems with it. I just hope I don't get any problems with that too fast.
Also, before I'm going to upload the next version, I'll expand the level somewhat. Plus, I'll include a new teamwork element. :)
October 27, 2008
A mess
I'm talking about the source code now. Who ever wrote those scripts? Ah, wait... =P
Anyway, I AM making progress, reorganising a few things in the source now. I now actually got to the data system itself. The update system and menus are already improved.