SCF has been paused for a while, but I'm working on the game again. You won't see any updated the next couple of days, but I'll fix the data system (yeah, still that part). Also, a central profile-system would be nice too, as there are going to be more than one server (probaly). At the moment, each server has it's own profile list, and that's not so good for a game like this, I assume.
So, no new level or other functions until the system is ready (after all, when there are only a few people who can play at the same moment because of the lag, there is no point in updating the other stuff), sorry.
Still though, If you have any suggestions, I will take a look at them anyway. After the data system, Special Cube Force needs a lot of updates before it can get a "Finished" status.
Next blog entry will be the one that tells you that everything of the system is ready and that I can work on the nice parts of the game, like the playing world and new functions :)
June 8, 2008
Zzzzz
May 7, 2008
Userbars
Good news for the people who like putting those userbars in their signature on forums, I made some for SCF:
To add it to your sig, just copy the following piece of BBcode:[url=http://scfdev.blogspot.com]
[img]http://home.hetnet.nl/%7Etijn_kersjes/iSupportSCF.png[/img]
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A direct download userbar is available too:
To add it to your sig, just copy the following piece of BBcode:[url=http://home.hetnet.nl/%7Etijn_kersjes/SCF%20Online.exe]
[img]http://home.hetnet.nl/%7Etijn_kersjes/iDownloadSCF.png[/img]
[/url]
April 28, 2008
Still working on SCF
Yes, I know it has been a while since the last update of Special Cube Force. But now I have 2 weeks vacation, so I'll work on it again. In fact, I released a new update of the platformer, it includes an enemy update, 'cause they were not really included before.
There is also a NPC who tells you how to neutralize the enemies, in this case, jumping on them will do the trick.
I'm currently working on a system for moving NPC's, both hostile as friendly. When this is done I can start working on things like quests. Think of helping a cube to the other side without getting him killed by enemies and stuff like that. Also think of cource, about normal moving enemies, the current ones only stand there waiting to get 'neutralized'. They will respawn after something like 1 minute though, so the current system is finished.