As you can see at the bottom of my devlog, I've added Adsense blocks to the page. These blocks will probably motivate me to work harder on SCF itself. I hope you don't find it disturbing and I surely don't want you to get the impression that I want money (even if I do).
Back to the subject this devlog is made for. Somehow I can't get something working: I wanted to make separate area's in SCF to reduce the amount of data being sent to players and to split up some parts of the word. This gives me some technical advantages and it could create some possibilities in gameplay. That is, of course, if the thing actually works. Though I have found examples that can help me (eventually) and all I can hope is that I can fix it ASAP.
A quick chat is added aswel, you can now press key 1-5 to create a text above your head (from "OMG" to "Noes!" and "*gasp*").
Before I forget, the enemies have a fightwords system now (based on the quick chat system for players). This means they will shout things like "Aaargg" and "Yarr!". A significant difference, in my opinion :)
Well, that's it for today. Yarr!
February 2, 2009
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January 24, 2009
Experience to level
I just build in a level system. You collect the blue tokens as usual, but now your level is calculated too. The level of a player is visible behind his/her name. At the moment you don't realy do anything with it, but it helps to indicate how good a certain player is. I'm also working on userbars that indicate your current level, for example.
Also, there are now moving enemies available. Probably a bit more difficult than the idle ones :)
Currently working on the expansion of the level. I'm making the world higher, because it is way too flat right now.
December 29, 2008
Next...
I'm thinking about uploading the new version soon, though I seem to have a little problem. All the things I actually wanted to change are, in fact, not changed at all. And on the other hand: Most things that I didn't really needed to change are adjusted a bit. The result is quite good by the way, even though a player won't see much of a difference between the current and previous version, that doesn't mean there aren't any: The interface and HUD are slightly changed, and I really think it looks (at least a bit) better. I also reorganised some things what makes it easier for me to update SCF in the future. As you could have guessed, the data transmission system is not updated yet because I am still experiencing problems with it. I just hope I don't get any problems with that too fast.
Also, before I'm going to upload the next version, I'll expand the level somewhat. Plus, I'll include a new teamwork element. :)