I decided to stop working on the current level. Instead, this is the testing area, so if someone finds a bug, please report it.
Starting from the scratch, I make a complete new world. Also a higher one, so you can go in every 4 directions, not only to your left and right.
Seems that the engine works well, most of the bugs are fixed, unless there are some unknown ones. Score system needs to get build in, and probaly some enemies too.
If those are working well, I'm ready to get started on the final version of SCF (of cource, this does not mean it is finished, there will always be updates, I just mean that we leave the demo stage).
March 9, 2008
Soon: the final version
March 6, 2008
Admin gadgets
Probaly not so much for you, but I and Tim have new admin gadgets. This includes a remote control for all electronic objects in the game, such as doors. And, my favority, a sort of jetpack which makes us able to fly trough the world (all to help people, not for fun of cource :P ).
Anyway, the admins will get some more gadgets to support players in game. This can be simply done by answering questions, or to help them on teamwork-based places when nobody else is arround.
The admins can be reconized by their green color.
March 3, 2008
Accounts and teamwork
The new version of SCF includes the use of real accounts, you simply create one, and log in with it. Just like you are used to I guess. With the account-feature comes a chat update as well, by typing /user you start a Personal Message mode with the entered user. By typing a / you will be in public chat again.
I've also added the teamwork element, it was already planned in the beginning, but now there is a actual part in the world that requires 2 players (well, it's a start at least). This is meant for giving the game some more value than just walking around.
However, now I have the problem that players can't pass these points when there is nobody at the same place. Still working on that, I assume the best solution is to not make teamwork necessary if you are only walking to the other side, just when you want to get a high score or something like that.
Still arguing about the server up-times, probably somewhere next weekend.
You can expect a offline-explore-world mode in the next version, so you can get an idea of the actual game.