August 8, 2009

The end of SCF?

As you *might* have noticed, I am not updating this blog or SCF itself anymore, and the project does look dead indeed.

I've officially stopped working on SCF now. But... (yes, there's a but) the only reason I stop working on SCF is because I will start a new online game.

Why? Well, I made SCF because I'd never done an online game before, and creating a game for others to play wasn't really my primary goal in the SCF project. I partially made SCF for myself, to learn new things and such. Because I had zero experience with online game development, the scripts in SCF are really messy, and adding new features, improving existing features etc is nearly impossible at the moment. Therefore I came up with the idea to completely start over, and, because I also have some cool ideas that won't fit in SCF, it will be an entirely new game. Technically, it will be based on SCF, conceptually, it won't have to do anything with the Special Cube Force anymore. Still though, there might be a few elements you could recognize from SCF.

Because the game is still in an early, conceptual fase, I can't tell you so much about it yet. I'm working on it under the name "Project York". Don't start Googling 'York' right away, it's just a project name.

As I have officially announced that I will not work on SCF anymore, this blog is obviously dead too. I'll create a new devlog for Project York soon, and post the link here.

Finally, I would like to thank everyone who helped my with the development of Special Cube Force. Especially to Tim Kampermann, for hosting the game, receiving 3 updates per day and still not complaining too much about it (thanks in advance for hosting this next game too, even if you didn't know that yet, Tim), and his suggestions that helped me creating the game.

Also many thanks to everyone that played SCF and thanks for all of the suggestions and comments in the forums.

If you're interested in this next project: you can start Googling for 'Zed' ;)

UPDATE: You can find the new devlog at yorkdev.blogspot.com. Stay tuned! :D

February 2, 2009

Advertisement

As you can see at the bottom of my devlog, I've added Adsense blocks to the page. These blocks will probably motivate me to work harder on SCF itself. I hope you don't find it disturbing and I surely don't want you to get the impression that I want money (even if I do).

Back to the subject this devlog is made for. Somehow I can't get something working: I wanted to make separate area's in SCF to reduce the amount of data being sent to players and to split up some parts of the word. This gives me some technical advantages and it could create some possibilities in gameplay. That is, of course, if the thing actually works. Though I have found examples that can help me (eventually) and all I can hope is that I can fix it ASAP.

A quick chat is added aswel, you can now press key 1-5 to create a text above your head (from "OMG" to "Noes!" and "*gasp*").
Before I forget, the enemies have a fightwords system now (based on the quick chat system for players). This means they will shout things like "Aaargg" and "Yarr!". A significant difference, in my opinion :)

Well, that's it for today. Yarr!

January 24, 2009

Experience to level

I just build in a level system. You collect the blue tokens as usual, but now your level is calculated too. The level of a player is visible behind his/her name. At the moment you don't realy do anything with it, but it helps to indicate how good a certain player is. I'm also working on userbars that indicate your current level, for example.

Also, there are now moving enemies available. Probably a bit more difficult than the idle ones :)

Currently working on the expansion of the level. I'm making the world higher, because it is way too flat right now.